local config = EventHorizon.config

-- Past and future determine the number of seconds displayed before and after the current time.
config.past = -3
config.future = 9

-- Width and height of a single bar.
config.width = 150
config.height = 18

--[[ 
Class specific settings.
Walkthrough to add a new spell. Let's say you're a Fire Mage and you want to add Living Bomb.
1. Find out the spell id.
	Unfortunately you can't do that in-game. Just enter 'wowhead living bomb' in google.
	The first hit is www.wowhead.com/?spell=55360. This tells us the spell id, 55360.
	There are individual spell ids for each rank of a spell. It shouldn't matter which one
	you choose, just pick the first one you get your hands on.
2. Add the spell in EventHorizon.
	Scroll to the MAGE section below, and add the spell
	self:NewSpell(55360, {
		debuff = true,
		dot = 3,
	}
	It's an instant cast, so we don't have to use cast=true or channeled=true. 
	It applies a debuff with a DoT that ticks every 3s.
3. Save this file, then reload the interface.
	/console reloadui
--]]
function EventHorizon:InitializeClass(class)
	if class == "PRIEST" then
		-- SWP
		self:NewSpell(10892, {
			debuff = true,
			dot = 3,
			refreshable = true,
		})
		-- VT
		self:NewSpell(48160, {
			cast = true,
			debuff = true,
			dot = 3,
		})
		-- MB
		self:NewSpell(8092, {
			cast = true,
			cooldown = true,
		})
		-- DP
		self:NewSpell(25467, {
			debuff = true,
			dot = 3,
			refreshable = true,
		})
		-- SWD
		self:NewSpell(32379, {
			cooldown = true,
		})
		-- MF
		self:NewSpell(48156, {
			channeled = true,
			numhits = 3,
		})
	elseif class == "WARLOCK" then 
		-- DS
		self:NewSpell(27217, {
			channeled = true,
			numhits = 5,
		})
		-- SB
		self:NewSpell(686, {
			cast = true,
		})
		-- Cor
		self:NewSpell(172, {
			debuff = true,
			dot = 3,
			refreshable = true,
		})
		-- Immo
		self:NewSpell(348, {
			debuff = true,
			dot = 3,
			cast = true,
		})
		-- Fear
		self:NewSpell(5782, {
			cast = true,
			debuff = true,
		})
		-- CoW
		self:NewSpell(50511, {
			debuff = true,
		})
	elseif class == "MAGE" then
	elseif class == "WARRIOR" then
	end
	return true
end
